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Props 03 - An example of non photorealistic texturing

Tip of the Day - Props design and texturing by Marco Genovesi

2004 - Adobe Photoshop - Corel Painter - NewTek LightWave 3D

This helmet (1) is any of my preferred props, I think its current function explains well the ideas of Alchemius about war and violence. With its dents and rusty scratches (2), It seems to talk about a defeated knight who has wanted to capture Tip and Trick and has run into Alchemius. doesn’t it?

When I created this environment I had the chance to deliver many informations about the life style of the main characters and I really loved to pay attention to details, such as the dust settle on the books cover (3).

Tip of the Day - frames from the TV animated series

Inside Tip’s House, there are so many candles, that I needed a clever approach to render the wax and its translucent look, avoiding a long render time.

We didn’t want to use any sub-surface scattering algorithms because they are render time consuming, so I decided to simulate the translucency with a very simple trick: a gradient bitmap projected onto the “luminosity” channel of the material.

Simple and effective!

How I did the candles on Tip of the Day - TV animated series

For more info about the project you can visit also “Tip of the day” web site.

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© Copyright 2005-2007 Marco Genovesi. All rights reserved.
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