2007 - Adobe Photoshop - Maxon Cinema 4D - Autodesk Combustion
This is an example of hard surface texturing I realized during the work on the Rock Castle matte painting
I started this task to experiment a technique I designed in order to avoid visible repetitions on geometric tile textures like bricks, wood, …
The texturing process started from a deep manipulation of a couple of photographs I found on the Internet.
Finally I realized 4 modular textures (color, specular, bump, displacement) with a resolution of 5073×2553.
Every element of these maps such as doors, windows, ornaments and dirt are painted on different layer folders, in order to preserve the maximum flexibility.
The rendering process has been optimized blending the diffusion and occlusion informations directly on specific layers of the colour map.
I used a simple SubD surfaces model for the final render on Cinema 4D.