About
Welcome to my web site.
My name is Marco Genovesi and I have worked in the CGI field since 1992, when computer graphics images was just a lumpy of bright points.
Although I played many roles such as: art-director, VFX supervisor, hard surfaces modeler, lighter and compositor, I consider my self a digital matte and texture painter.
I am a highly motivated, reliable, enthusiastic and positive person.
I love team working and I love exchanging tips, opinions and critics with colleagues, in order to grow up and improve my skills.
Currently I’m freelancing and I’m constantly looking for new exciting opportunities in the film industry.
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I love fine arts and I consider computers just a modern version of the traditional tools.
In my humble opinion nobody can create an honest, effective and powerful artwork without any knowledge of composition, photography and visual communication, that’s why I love presenting sketches and speed paintings, traditional artworks and photographs in the gallery of this web site.
Why did I decide to focus on digital matte painting?
A matte painter works to deliver informations in a few seconds. He spreads emotions and although he can’t change the plot, he strongly supports the storytelling.
In many cases a digital matte artist has a big responsibility, contributing from the very beginning of the shot, to the final compositing task and I really love combining all my technical and artistic skills, my passion for photography and my design abilities in order to create amazing environments and breathtaking vistas.
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In the last 8 years I have lead the computer graphics department of Dreamlike Visions s.n.c., a post-production company well known on the Italian market for the visual quality of its own products.
This experience gave me the possibility to greatly enrich my technical knowledge, my artistic skills and the team working attitude.
I have worked for several Italian and international productions as Art Director, 3D Artist, Compositor and Matte Painter, for TV Commercials, Music Clips, Motion Graphics for TV Formats, and Company Videos.
Before the broadcast experience I worked in the video-game field as lead artist for a couple of Commodore Amiga games: Nathan Never and Black Viper.
I have a background in Fine Art, Photography and Architecture.
Some of my artworks have been included in publications such as:
- Ballistic Exposè 3
- Ballistic Exposè 5
- Ballistic Exposè 6
- Ballistic D’artiste: Matte Painting 2
- Ballistic Elemental 3
or used as covers for CGI magazines or chosen for contemporary fine art expositions as well.
Recently I have been often invited to share my experience by writing articles or speaking at lectures and workshops.
I really enjoyed participating in the following events:
Nov. 2007 – “Why, when and how to use a 3D software for Digital Matte Painting” - Master-class
View 8 – hosted by Softimage master-classes – Turin
Jun. 2007 – “The 6 principles of the good CG artist” - Workshop
CG-day 1 – University of Tor Vergata – Rome
Dec. 2006 – “VFX Technical Back-Stage – Painting and Compositing tasks” - Workshop
3DDay – University of Tor Vergata – Rome
Nov. 2006 – “Computer Graphics Industry in Italy – Compositing VFX technical backstage” - Workshop
University of Teramo
Feb. 2006 – “Tip of the Day – Artistic aspects of the characters and backgrounds” – Interview
MyMedia Magazine
Jan. 2006 – “Tip of the Day – Technical and artistic aspects of the project” – Interview
Rai Futura Channel
Jan. 2006 – “Tip of the Day – Technical and artistic aspects of the production” – Workshop
Fiabesque Event – Peccioli
Dec. 2005 – “Tip of the Day – Art Direction and Digital Painting” - Workshop
3DDay – University of Tor Vergata – Rome
Dec. 2005 – “Tip of the Day – Art Direction and 3D techniques for backgrounds” - Interview
CGItalia – www.cgitalia.it
April. 2004 – “Tip of the Day – Matte Paintings techniques” - Interview
CGItalia – www.cgitalia.it
Nov. 2003 – “Digital Technologies for Visual Communication” - Workshop
ECIPA-Lazio – Rome